NOTE: I will be formatting this over time. Please forgive the guide’s visual unevenness and lack of links.
Human Computer Interaction– General, Ergonomic, and Cybernetic Aspects: A Guide to the Literature
Professor Richard Wright
17:610:542 Information Resources in Science and Technology
April 26, 2012
Encyclopedias and Dictionaries
Recent Relevant Articles
Blogs, Magazines, and Current Awareness Sources
Relevant Patent Classes and Examples of Related Patents
Bibliographies and Technical Reports
Abstracting and Indexing Services/Databases
People of Note
The subject of Human Computer Interaction (HCI) is largely interdisciplinary even though it generally resides with the realm of Computer Science. Rather than focusing on computer systems solely, HCI considers human factors so it crosses the disciplines of psychology, cognitive science, information science, neuroscience, ergonomics, graphic design, virtual and augmented reality, linguistics, language processing, and other areas.
This paper is a guide to the general resources of HCI with a particular focus on design and ergonomic factors and the areas related computer cybernetics. User Experience (UX) and User Experience Design (UXD or UED) is covered under ergonomic factors. The literature related specifically to Artificial Intelligence (such as anticipatory systems and fuzzy logic) or other areas of computer science that focus on the systems rather than human factors is beyond the scope of this guide. All sources listed here are limited to English.
An appendix is including showing the full record of the same article from the different indexing and abstracting services listed in this paper.
A Note About Web Links
Unless otherwise noted, the web links listed in this paper were last tested on 4/26/2012.
Cooperstock outlines the field of HCI from its historical roots, which include radar design for human factors during World War II, to modern issues and theoretical paradigms. Cooperstock divides HCI into the following areas of interaction: GUIs and the Desktop Model, Speech and Non-Speech Audio, Haptics (touch), Multimodal Interfaces (using two or more of the senses– sight, sound, touch, smell, or taste), Virtual Reality, Augmented Reality, Tangible Interfaces, Ubiquitous Computing, Wearable Computing, Mobile Computing, Affective Computing and Biofeedback (computing that responds to emotional and affective states).
Andrew, A. M. 2008. Cybernetics. Wiley Encyclopedia of Computer Science and Engineering. 1–7.
The Wiley Encyclopedia of Computer Science and Engineering treats cybernetics as a distinct discipline from HCI. Andrew explores cybernetics as the link between animal and machine. The definition of “animal” has expanded over time to include groups. Andrew presentation the following suggested definition of cybernetics: “communication and control within and between man, organizations and society.”
Tan, D. S. “Human-Machine Interface.” Encyclopedia of Perception. Ed. E. Bruce Goldstein. Thousand Oaks, CA: SAGE, 2009. 484-85. SAGE Reference Online. Web. 21 Apr. 2012.
Tan provides a very brief synopsis of usability and ergonomic factors related to HCI. Although the article is very terse, it gives a general overview of HCI from a non-computer science point of view and the suggested readings related to the psychological aspects of HCI may be helpful.
Maja, P. “Facial Expression Recognition.” Encyclopedia of Biometrics.Springer Science+Business Media, 2010. 400-406.
Although this is a particular application of HCI, Maja explores the topic of facial expression recognition from the point of view of affective computing and presents the topic as a form of a human-centered interface. Maja provides a fairly detailed overview and covers the process and problems of facial expression recognition, systems evaluation, and modern applications.
The Encyclopedia of Human-Computer Interaction (interaction-design.org)
Available from http://www.interaction-design.org/encyclopedia/ (retreieved April 19, 2012)
The Encyclopedia of Human-Computer Interaction is a free open source Encyclopedia featuring a wide range of articles about HCI and design topics. The articles are written by experts in the field and are not publicly edited. The encyclopedia is constantly adding articles and to date there are 25 articles publicly available.
The Encyclopedia of Human-Computer Interaction (Claude Ghoui)
Ghoui, C. (2006). Encyclopedia of human computer interaction. Hershey PA: Idea Group Reference.
Ghoui’s Encyclopedia is a 782 page interdisciplinary reference on HCI. The work is available as print or ebook versions. Ghoui attempts to differentiate his work by not only including core HCI topics, but also topics related to specific applications.
The Free On-line Dictionary of Computing (FOLDOC)
An online searchable dictionary of computing terms sponsored by Department of Computing of the Imperial College, London, UK.
An online encyclopedia of computer science and technology.
Below are a list of journals related to HCI, UX, and Ergonomics and Cybernetics related to HCI. The journals are presented in two sections. The first (Core HCI Journals) presents major journals directly related to the discipline and the second (Related Journals) presents major journals that cover other disciplines but contain literature on HCI. Journal impact factors are for 2010. Resources are listed by impact factor, from highest to lowest. All the following journals publish scholarly articles. Those that publish other types of articles, such as news and features, are noted. For journals without an impact factor are listed alphabetically.
General and Interdisciplinary HCI Journals
Journals listed here cover general HCI topics. User Design, UX, and Ergonomic related topics are often found in general HCI journals, so they are included here rather than a separate section. Many of these journals also cover the topic of Cybernetics, but journals that are more heavily specialized in cybernetics are listed in the following section.
Impact Factor: 4.000 ISSN: 0737-0024
Publisher: Taylor & Francis
Publishes interdisciplinary research articles on HCI and includes research from computer science, design, and cognitive paradigms.
Computers in Human Behavior
Impact Factor: 1.865 ISSN: 0747-5632
Publishes articles about the use of computers from a psychological perspective.
ACM Transactions on Computer-Human Interaction (TOCHI)
Impact Factor: 1.857 ISSN: 1073-0516
Publisher: Association for Computing Machinery
Publishes interdisciplinary articles on HCI and has a general focus on general issues, but specific applications are sometimes included.
International Journal of Human-Computer Studies
Impact Factor 1.600 ISSN: 1071-5819
Covers a broad range of computer and HCI topics from a multidisciplinary perspective.
Human Factors: The Journal of the Human Factors and Ergonomics Society
Impact Factor: 1.373
Explores the interaction between humans and computers from the perspective of ergonomics, which includes the design of technology and the effects technology has on human agents.
Interacting with Computers
Impact Factor: 1.192 ISSN: 0953-5438
Publisher: Elsevier / BCS (British Computer Society)
An international HCI journals that covers a broad range of HCI topics, including research methods, computer science, artificial intelligence, and user design.
Behaviour & Information Technology
Impact Factor: 0.835 ISSN: 0144-929X
Publisher: Taylor & Francis
Focuses on the design and impact of technology on human agents. Articles cover a wide range of disciplines including psychology, ergonomics, computer science, sociology and management.
International Journal of Human-Computer Interaction
Impact Factor: 0.681 ISSN: 1044-7318
Publisher: Taylor & Francis
This journal publishes articles on the cognitive, social, health, and ergonomic aspects of HCI.
AIS Transactions on Human-Computer Interaction
Impact Factor: N/A ISSN: 1944-3900
Publisher: AIS Special Interest Group on Human-Computer Interaction
This journal is open to all disciplines, but is focused on an Information Systems perspective and tends to publish articles on management, organizations, and culture.
Journals on Cybernetics
Resources in cybernetics focus on the control and information flow between machine and biological systems. Journals that do not directly relate to or generally include the literature of HCI, such as journals related to the biological or neuroscientific aspects of cybernetics, journals that are machine-centric, or journals focused on the Artificial Intelligence aspects of machine systems in isolation from the human experience are not included here.
User Modeling and User-Adapted Interaction
Impact Factor 3.074 ISSN 0737-0024
This is an interdisciplinary journal about computer systems that are able to adapt themselves to their users.
IEEE Transactions on Systems, Man, and Cybernetics Part B: Cybernetics
Impact Factor 2.699 ISSN 1083-4419
Publishes articles on cybernetics, communication systems between humans and computers, and human-computer control on the neural as well as functional levels. Linguistic models are also covered.
IEEE Transactions on Systems, Man, and Cybernetics Part C: Applications and Reviews
Impact Factor 2.105 ISSN 1094-6977
Publishes articles on HCI applications and promotes newly established areas.
IEEE Transactions on Systems, Man, and Cybernetics Part A: Systems and Humans
Impact Factor 2.093 ISSN 1083-4427
Covers system engineering, human interaction with systems, sytem tests and evaluations of systems from an HCI standpoint.
HCI Related Journals
The journals below publish articles related to HCI, but reflect disciplines with a larger (as is the case of ACM Communications ) or narrower (as is the case with ACM Transaction on Graphics) scope.
Impact Factor 2.353
This is the monthly magazine of of the ACM. It contains a wide range of computing topics, including HCI. The magazine includes news, features, research articles, and review articles.
ACM Transaction on Graphics
Impact Factor 3.41
Publishes articles on the topic of computer graphics including user design issues related to graphics.
Journal of Computer-Mediated Communication
Impact Factor: 1.958 ISSN: 1083-6101
Publishes articles from a Communications and Information Science perspective.
Presence: Teleoperators and Virtual Environments
Impact Factor: 1.097 ISSN 1054-7460
Publisher: MIT Press
Publishes articles on remote interactions with computers and machines. HCI topics related to virtualization are included.
Burke, M., Marlow, C., and Lento, T. (2009). Feed me: motivating newcomer contribution in social network sites. CHI ’09: Proceedings of the SIGCHI conference on Human Factors in computing systems. New York, NY, USA: ACM.
Chin-Lun, H., and Hsi-Peng, L. (2007). Consumer behavior in online game communities: A motivational factor perspective. Computers in Human Behavior, 23(3).
Donath, J. (2007). Signals in Social Supernets. Journal of Computer-?Mediated
Communication, 13(1), 231-?251.
Humphreys, L., and Liao, T. (2011). Mobile Geotagging: Reexamining Our Interactions with Urban Space. Journal Of Computer-Mediated Communication, 16(3), 407-423.
Pantic, M.; Rothkrantz, L.J.M. (2003) Toward an affect-sensitive multimodal human-computer interaction, Proceedings of the IEEE , 91(9), 1370- 1390.
Paul, S. A., and Morris, M. (2011). Sensemaking in Collaborative Web Search. Human-Computer Interaction, 26(1/2), 72-122.
Preece, J. and Shneiderman, B. (2009). The Reader-?to-?Leader Framework: Motivating Technology-?Mediated Social Participation. AIS Transactions on Human-? Computer Interaction, (1) 1.
Hu, W., Tan, T., Wang, L., ; and Maybank, S. (2004). A survey on visual surveillance of object motion and behaviors. Systems, Man, and Cybernetics, Part C: Applications and Reviews, IEEE Transactions. 34(3), 334-352.
Association for Computing Machinery (ACM)/SIGCHI
ACM is the world’s largest academic, educational, and scientific computing society. There are a large number of resources including publications, conferences, special interest groups, and the ACM digital library. ACM onferences and journals related to HCI are listed throughout this paper. As of 2008, ACM has 350 institutional members, 68,500 professional members, and 25,500 student members.
The Special Interest Group on Computer Human Interaction (SIGCHI) is the society for HCI students and professionals. http://www.sigchi.org/
Institute of Electrical and Electronics Engineers (IEEE)/SMC
The IEEE is the world’s largest organization dedicated to advancing technological innovation. It has over 400,000 members as of 2010 with a little more than half residing with the United States.
The Systems, Man, and Cybernetics Society is the society of the IEEE dedicated to cybernetics and human-machine systems and HCI. http://www.ieeesmc.org/
Association of Information Systems (AIS)/SIGHCI
AIS is an organization for academics and professional specializing in Information Systems, which covers management and computer science topics. The Special Interest Group on Human Computer Interaction (SIGHCI) is the group for HCI. http://aisel.aisnet.org/sighci/
British Computing Society (BCS)/Interactions
BCS is the chartered organization for IT professionals and computer science researchers and academics in the UK. The special interest group for HCI is Interaction. http://www.bcs.org/category/14296
Human Factors and Ergonomics Society
The Human Factors and Ergonomics Society is a professional and academic organization for ergonomics and industrial and other types of design focused on human factors. There are several technical groups, several of which are directly related to HCI, such as Augmented Cognition, Computer Systems Technical Group, Internet Technical Group, and Virtual Environments Technical Group.
A full description of technical groups are avaialble here: https://www.hfes.org//Web/TechnicalGroups/descriptions.html (4/20)
Conferences are particularly important to HCI because they are utilized by the community of HCI researchers. Many of the researchers presenting come from industry as well as academia.
The ACM Conference on Computer Supported Cooperative Work (CSCW)
The work presented at CSCW deal with the technologies that affect groups, organizations, and communities. Many recent presentations deal with social networking sites (SNS). The conferences are held annually in different cities anywhere in the world (they tend to be held in the US, but the 2011 conference was held in China).
ACM Symposium on User Interface Software and Technology (UIST)
Presentations at USIT focus on developments in the technology of human-computer interfaces. The conference is held annually in different cities. Locations tend to be in the US, but have been held elsewhere.
Group- International Conference on Supporting Group Work
The Group conference is sponsored by ACM. Works presented at Group focus on research on computer based systems that affect groups, organizations, and social networks. The conference is held in odd number years and in recent years it has been held at Sanibel Island, Florida.
International Conference on Intelligent User Interfaces (IUI)
IUI is an international annual conference on intelligent user interfaces and includes topics such as context awareness, social media, and designing interfaces for accessibility. Conferences are held internationally.
The ACM Special Interest Group on Computer-Human Interaction
Past Conferences: http://www.sigchi.org/conferences Proceedings are available in the ACM Digital Library.
The conferences covers all aspects of HCI. The main sponsored conference is held annually in different cities (mostly US, but can be elsewhere). SIGCHI also frequently co-sponsors conferences that are held at varying intervals.
Current Conference: http://www.ubicomp.org/ Proceedings are available in the ACM Digital Library.
Ubicomp is ACM’s annual conference on ubiquitous computing. Ubicomp is multidisciplinary in nature and attracts research from HCI, computing, and engineering communities.
Standards and Best Practices
ANSI/HFES 100-2007 Human Factors Engineering of Computer Workstations
Available from https://www.hfes.org//Publications/ProductDetail.aspx?ProductID=69 (4/22)
American National Standards Institute (ANSI) publication of standards for engineering computer workstations (last updated 2007). Includes guidlines for workstations, displays, peripherals, and furniture.
ANSI/HFES 200 Human Factors Engineering of Software User Interfaces
Avaialble from https://www.hfes.org//Publications/ProductDetail.aspx?ProductID=76 (4/22)
The 2008 ANSI update for designing software for maximum accessibility and usability.
Guidelines for Using Anthropometric Data in Product Design
Provides guidelines for properly applying anthropometric data to product design. Includes a wide range of product design from clothing to office furniture to computer hardware.
Blogs, Magazines, and Current Awareness Sources
Available from http://www.aaai.org/Magazine/magazine.php (retreived 4/19/12)
AI Magazine is the quarterly publication of the Association for the Advancement of Artificial Intelligence. Although the magazine is heavily geared toward artificial intelligence, there are many articles related to HCI, cybernetics, sometimes even design issues. Particularly useful to the field of HCI are the book reviews. Many of the books reviewed treat AI more generally and cover topics of interest for those studying HCI.
Available from http://dl.acm.org/citation.cfm?id=J373 (retrieved 4/19/12)
Interactions Magazine is published bimonthly by ACM and is about interactions between humans and technology. The magazine contains a wide range of content including features about technological developments, case studies, and cultural topics.
http://www.sigchi.org/news (retrieved 4/19/12)
The SIGCHI Blog contains the latest information from the ACM Special Interest Group on Human Computer Interaction. It contains organizational news, conference updates, and developments in HCI. The site contains announcements, relevant Twitter topics, and other information. Event related information tends to be focused on ACM sponsored affairs.
Avaiable from http://usabilitynews.bcs.org/ (Retreived 4/24/12)
Usability News is the online news site for HCI, UX, and USD published by BCS. Usability News targets both academic and industry audiences. It contains industry news, white papers, public calls for papers, an events calendar, and a job board. While most of the jobs and events are located in the United Kingdom, the news section and the call for papers are appropriate for an international English language audience.
Relevant Patent Classes and Examples of Related Patents
Because the areas of HCI are so varied, even when limited to ergonomics and cybernetics, patents can be for a wide range of hardware design, methods, and software applications. Classes most related to HCI are the 700 series of classes and several in the 300 series, in particular:
345 Computer graphics processing and selective visual display systems
382 Image analysis
700 Data processing: generic control systems or specific applications
701 Data processing: vehicles, navigation, and relative location
703 Data processing: structural design, modeling, simulation, and emulation
704 Data processing: speech signal processing, linguistics, language translation, and audio compression/decompression
706 Data processing: artificial intelligence
710 Electrical computers and digital data processing systems: input/output
715 Data processing: presentation processing of document, operator interface processing, and screen saver display processing
717 Data processing: software development, installation, and management
718 Electrical computers and digital processing systems: virtual machine task or process management or task management/control
Below are two patents that are related to HCI that were issued after 2011.
Media Presentation Driven By Meta-Data Events
Patent number: 7979801
Filing date: June 30, 2006
Issue date: July 12, 2011
Inventors: Vinay Krishnaswamy, Stephane Comeau, Patrick Schreiber, Ramraj Rajkumar
Original Assignee: Microsoft Corporation
Current U.S. Classification: 715/730; 715/201; 715/203; 715/700; 715/753
A presentation application provides for authoring and playback of multi-media presentations. Each page of the presentation may contain one or more types of media, including video, text, images and other media. A user may interact with the presentation during playback by selecting different instances of the media. Media elements of the presentation may be tagged with meta-data. Tagged media elements may generate a tag event associated with meta-data in response to being selected, perform an action when a tag event with a particular meta-data occurs, or both. When a user selects a tagged media instance during presentation playback, the tagged media generates a tag event with a particular meta-data. The application detects the tag event, determines one or more other media instances (if any) configured to perform an action upon detection of the tag event with the particular meta-data, and carries out the corresponding action.
Compact interactive tabletop with projection-vision
Patent number: 7970211
Filing date: September 4, 2009
Issue date: June 28, 2011
Inventors: Andrew David Wilson, Steven N Bathiche
Original Assignee: Microsoft Corporation
The subject application relates to a system(s) and/or methodology that facilitate vision-based projection of any image (still or moving) onto any surface. In particular, a front-projected computer vision-based interactive surface system is provided which uses a new commercially available projection technology to obtain a compact, self-contained form factor. The subject configuration addresses installation, calibration, and portability issues that are primary concerns in most vision-based table systems. The subject application also relates to determining whether an object is touching or hovering over an interactive surface based on an analysis of a shadow image.
Jacko, Julia. The human-computer interaction handbook : fundamentals, evolving technologies, and emerging applications. Boca Raton: Taylor & Francis, 2012. (The 3rd edition publication date is May 11, 2012)
This is a comprehensive reference and textbook covering a wide range of HCI topics including theory and applications. Particular applications include HCI in the medical professions, social computing, the role of HCI in e-government, and globalization.
Love, Steve. Understanding mobile human-computer interaction. Amsterdam Boston: Elsevier Butterworth-Heinmann, 2005.
Understanding Mobile Human-Computer Interaction takes a psychological approach to HCI and provides an overview of the academic disciplines that contribute to HCI as a field of study. The intended audience for the book are graduate students from a variety of disciplines, from engineering to business.
Mulder, Steve. The user is always right : a practical guide to creating and using personas for the Web. Berkeley, CA: New Riders, 2007.
Mulder gives an overview of the concept of the “persona.” Personas are used as part of the design processes to help developers design for their target audience. When designing software and websites, developers have a tendency to design for themselves or others like them. A persona is an in-depth fictionalized user– complete with hobbies, habits, and traits that make them seem like real humans rather than a generic user. Although this book is focused on the design of websites, the process of creating personas is used during the UX process in other fields and is a central concept in modern user design.
Rogers, Yvonne. Interaction design : beyond human-computer interaction. Chichester, West Sussex, U.K: Wiley, 2011.
Interaction Design is one of the key textbooks in interdisciplinary HCI, UX, and UED graduate courses. It covers the topic from theoretical and practical points of views and includes interviews with field leaders.
Shneiderman, Ben. Designing the user interface : strategies for effective human-computer interaction. Boston: Addison-Wesley, 2010.
Although it is described as a professional handbook, this is really an interdisciplinary textbook appropriate for graduate students. It covers a wide range of practical topics from data visualization and manipulation, creating documentation, virtualization, and balancing function and design requirements. Although interdisciplinary, the authors have a background in computer science and is appropriate for technical and engineering approaches.
Collection of Computer Science Bibliographies
A searchable collection of bibliographies and technical reports in various subfields of computer science.There are numerous HCI related resources. A list of bibliographies can be found here: http://liinwww.ira.uka.de/bibliography/Misc/HBP/index.html
Nadin, M. Annotated Bibliography of texts concerning anticipatory systems/anticipation, International Journal of General Systems, (Special issue, George Klir, Introduction), 39:1, 2010, 34-133.
For those interested in a cross-disciplinary approach to anticipatory systems is a good starting point. Nadin provides an extremely detailed bibliography of anticipatory systems that covers a wide area across the disciplines. The bibliography is based on the assertion that there is an incredible amount of literature on anticipatory systems, but because research tends to shy away from the general and is focused on the very specific, there is a lack of awareness of literature outside of a specific discipline. Nadin covers : general foundations; anticipation and computation; anticipation, perception, and cognitive aspects; medicine; creativity; social aspects; and applications.
Networked Computer Science Technical Reports Library
NCSTRL (pronounced “ancestral”) is a collection of technical reports from computer science departments and research laboratories.
SUNY Albany University Library Computer Science Web Guide
A wide-ranging subject guide for computer science hosted at SUNY Albany’s University Library. Contains technical information, software archives, code snippets, book reviews, facts and figures, a webcast archive as well as other detailed items.
The Virtual Technical Reports Center
Hosted by the University of Maryland University Libraries, this site contains links to technical reports, preprints, reprints, dissertations, theses, and other information sources.
The ACM Digital Library contains articles published in ACM and affiliated organizations’ journals, periodicals, and proceedings. Many of the articles are full-text. The ACM classification system (called CSS) is described here: http://www.acm.org/about/class/1998/ and a browsable version of the CSS is here: http://dl.acm.org/ccs.cfm?part=author&coll=portal&dl=GUIDE. To find HCI related subjects, append the term “human factors” to relevant elements of the CSS tree. For example:
H. Information Systems
IEEE Xplore/ The IEEE/IEE Electronic Library Online
(Publicly accesable version: http://ieeexplore.ieee.org/Xplore/guesthome.jsp).
The IEEE/IEE Electronic Library Online is a collaboration of the IEEE in the US and the Institution of Engineering and Technology(IET) in the UK and covers about a third of world’s literature on science, technology, and engineering topics. Users of the publicly accessible database cannot browse index terms. That can only be done through a subscription service. Public users can still browse by the IEEE list of topics, which are fairly broad. The IEEE taxonomy (updated 2009) is available from: http://www.ieee.org/documents/2009Taxonomy_v101.pdf
Headings of particular interest to HCI generally fall under Systems, man, and cybernetics. Subheading of interest include:
Systems, man, and cybernetics-Behavioral science-Psychology
Systems, man, and cybernetics-Behavioral science-Computational lingusitics
Systems, man, and cybernetics-Behavioral science-Cybernetics
Systems, man, and cybernetics-Behavioral science-Human factors
Systems, man, and cybernetics-Behavioral science-Ergonomics
Systems, man, and cybernetics-Behavioral science-Natural languages
Browsable index terms of interest are: Human computer interaction and Humans. INSPEC controlled indexing is also included and browsable.
Odysci is a search and rank tool for searching technical reports and articles. It contains both ACM and IEEE items. Odysci does not list subject headings, but it allows advanced searching of fields (see http://www.odysci.com/how-it-works#Advanced_Search). Odysci is unusual in that it allows collaboration through its Peer-to-Paper-to-Peer Collaboration system that allows users to post questions or comments on a particular paper. If the author of the paper is a registered user, they are notified and can respond.
Web of Knowledge/Science Citation Index
The Web of Knowledge (formally called Web of Science) consists of 7 databases, two of which are of interest to HCI researchers: Science Citation Index and Conference Proceedings Citation Index – Science (CPCI-S). This index has very wide coverage, but does not go deep into HCI related subjects. Web of Knowledge categories of interest to HCI are: COMPUTER SCIENCE CYBERNETICS and ERGONOMICS. COMPUTER SCIENCE ARTIFICIAL INTELLIGENCE and COMPUTER SCIENCE INFORMATION SYSTEMS also contain a large amount of HCI related literature.
http://www.istl.org/06-fall/electronic2.html (with a comprison to SCOPUS)
(Available through commercial services. It is not available from the public Internet. Product website:http://www.ei.org/compendex)
Compendex offers over 8 million references covering engineering and computer science topics. The classification scheme is available from Ei Thesaurus. The Engineering Village interface (also used for INSPEC) allows you to search the thesaurus by navigating to the thesaurus tab. The controlled term for HCI is Human computer interaction with Computer science as the broader term. Ergonomic topics can be found under Cybernetics, Environmental engineering, Ergonomics, Human engineering, Job analysis. Man machine systems, Physiology, and Systems engineering.User design topics can be found under user interfaces and usability engineering.
http://www.istl.org/05-fall/databases.html (Engineering Village 2)
( Available through commercial services. It is not available from the public Internet. Product website: http://www.theiet.org/resources/inspec/)
Covers the fields of physics, electrical engineering, electronics, communications, control engineering, computers, computing, and information technology. INSPEC is available via the same Engineering Village interface as well as other commercial platforms.
INSPEC uses 4 broad categories: A – Physics, B – Electrical and Electronic Engineering, C – Computers and Control Technology, and D – Information Technology.
Each broad category has one or two levels of codes. Many HCI related topics can be found under: C1 Systems and control theory, C12 Systems theory and cybernetics, or under Information Technology D. Information Technology has no second level codes. The level 1 codes are:
D1 General & Management aspects
D3 General systems and equipment
D4 Office automation – communications
D5 Office automation – computing
IET provides video tutorials on how to use INSPEC on a variety of platforms (including Engineering Village, EBSCOhost, and Ovid) including how to do subject searches. As of 4/21/12, there were 19 presentations.
A downloadable PDF guide to INSPEC on Engineering Village is available here: www.theiet.org/resources/inspec/support/docs/eiun.cfm
http://www.intellogist.com/wiki/Report:Inspec/Common_Ways_to_Access/Individual_System_Details/Engineering_Village (via Engineering Village)
A searchable image collection that spans scientific, technological, and medical fields. The subject headings most relevant to HCI are:
User Interfaces and Human Computer Interaction, Computer Science, Computers and Society, Information Systems Applications (incl.Internet), Business Information Systems,
Computer Communication Networks, and Information Storage and Retrieval.
Professor of Industrial Engineering
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Director, Institute of Computer Science (ICS)
Foundation for Research and Technology – Hellas (FORTH)
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Michael J. Smith
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Professor at the University of Duisburg-Essen and leader of the Interactive Systems research group.
University of Duisburg-Essen
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Director, Consumer Goods
Former President of Keio University
Dr Anzai can be contacted via the
Keio University Office of the President
2-15-45 Mita, Minato-ku, Tokyo, 108-8345 Japan
Professor, Computer Science
University of Maryland
A. V. Williams Building, Department of Computer Science
University of Maryland,College Park, MD 20742